Guts will get you so far, and then they’ll get you killed
Difficulty is a balance that can be rather hard to get just right. Sometimes a game is so easy that it gets boring or that difficult it becomes frustrating. Honestly, for me, if I go into a game knowing that I’m going to die multiple times, it somehow removes a lot of that frustration. Unfortunately, I went into Speed Limit not knowing it was going to be as frustratingly difficult as it was.
Speed Limit is non-stop action from start to finish. And I mean that in every sense of the word. If you stop, you die. And you will die A LOT in this game. Fortunately, much like in games such as Super Meat Boy, respawn is nearly instant and you’re immediately back in the action. The controls are fairly simple to start; one button to jump and one to shoot. But there is one thing that sets this game apart from others of the same genre…
Once you finish the first section of the game, it completely changes. Now, instead of a side-scrolling run ‘n gun, you’re in a convertible car and the camera switches to a top-down view (still scrolling left to right). This is where the difficulty ramps it up a bit. First off, the aiming is a bit different considering you have enemies coming at you from all sides rather than from the left, right, and above. Also, not only are you dealing with enemies gunning for you, but now you have to watch out for road hazards, as well. The problem here is that most road hazards pop out of nowhere, meaning you will most certainly die several times trying to memorise the pattern of these obstacles while also avoiding enemy gunfire and taking down your pursuers.
I feel the need… the need for speed
The switching doesn’t stop there. Once you’ve made it through section 2, the camera switches to a vertical scroll. This change is a little less of a shock than the first, but soon the game changes up on you again as you jump onto a motorcycle and the camera switches to behind you. This happens a couple more times throughout the game and is, in my opinion, the main selling point of Speed Limit.
While the controls can be simple, I found myself going into the settings to change the aiming style several times throughout the game. The default doesn’t always work for the section you’re playing. This was a bit frustrating, but that may be just a personal preference. While it may not work for me, it may work for everyone else.
Speed Limit is not a long game. If you can get through it without dying, you could easily roll credits in under an hour. But, as I died at least 150 times in the first 20 minutes on Normal difficulty, I don’t really see that happening. And speaking of credits, I found it funny that someone was credited with writing the story. Why do I find that funny, you may ask? Because there is absolutely zero story in this game. There’s no explanation as to why these people want you dead so badly.
Honestly, I don’t have a lot to complain about with Speed Limit. The controls are tight, the music’s good, and the constant switching of gameplay styles and camera angles is unique and keeps the gameplay fresh. The difficulty is probably my only complaint. Not because I feel like it’s too hard, but more that it feels difficult for the sake of being difficult and you almost feel no sense of reward once you get through a really tough section. For $9.99/£9.99, though, I’d say it’s worth it just to experience the change in gameplay styles throughout the game.
Review code provided
Platform: PC, Xbox, PlayStation, Nintendo
Release Date: 18/02/2021
No. of Players: 1
Category: Racing, Shooter, Action
Publisher: Chorus Worldwide
Download link: US eShop / UK eShop