[Review] YesterMorrow – Nintendo Switch

Reading Time ~ 4 minutes

 

YesterMorrow all my troubles seemed so far away…

Let me start off this review by saying that YesterMorrow is not a bad game at all. It’s just heavily flawed and while some of the flaws are design choices that just don’t appeal to me, a lot of it stems from performance issues and game-breaking glitches.

 

We’ll start with the positives.

The art style is breathtaking. Right from the start, even the title screen is beautifully drawn. The music is fantastic going from mellow and sombre during platforming sections to more intense during enemy encounters and boss fights. Speaking of, this game has some amazing and unique BOSS BATTLES. Rather than fighting bosses directly, YesterMorrow has you dodging enemy attacks while luring the boss into a trap or sneak attack situation. The jumping puzzles (or as I like to call them, juzzles) are a lot of fun and make excellent use of the different powers and abilities that you unlock throughout the game. The story isn’t really anything new, but it works for this style of game.

YesterMorrow

 

Now… onto the flaws.

I’ll start off with my personal gripes. You never really feel when you take damage in this game and it sometimes makes it difficult to know if you’re in danger of losing or not. A small broken heart briefly appears over your head and that’s really it. And when you die, you just kind of poof away and start back at your last save point. This may not be a big deal to a lot of players, but the lack of impact can be kind of a disconnect for me. Also, whenever a block or wall pins you, your character just kind of appears on the other side of it only having taken one hit of damage. I’ve always felt that being crushed by a wall or ceiling should be instant death, myself. Like I said, maybe no big deal to others, but it kind of bothers me.

The main mechanic that this game draws attention to is the ability to travel back and forth through time with the use of portals. While this is a neat mechanic, it’s only real use is advancing past barriers. Example: there’s a wall blocking your progress in the past. Travel to the future and the wall has collapsed and you’re now free to pass. For such a major mechanic, it feels a bit tacked on, in my opinion.

YesterMorrow

 

Okay. Here’s where it gets a little rough.

There are some major issues with this game (at least the Nintendo Switch version). It started off fairly harmless with some random flickers of light and colour across the screens, but shortly afterwards, during the first boss encounter, the boss just got stuck and was unable to move. And even worse, he got stuck in a trap area and I couldn’t do any more damage to him, no matter how many times I activated the trap. I finally defeated the boss after having to restart the fight at least four times. Another boss stopped attacking me and when I went to attack him, I just went right through him.

There have been several times where I’ve had to just exit the game and restart it because of game-breaking glitches that just wouldn’t let me progress any further. This was mostly involving pathways and doors either not opening at all or randomly closing without any way to reopen them. There were also some performance issues causing the game to skip frames in platforming sections which would, a lot of times, result in death, but these have since been patched out. And aside from the flickering of light and the issue with the first boss, I encountered all of the other issues after the patch.

 

YesterMorrow - Coming November 5th!

 

Final Words:

As I stated at the beginning of this review, YesterMorrow is by no means a bad game. I actually very much enjoyed the gameplay. It’s a very unique puzzle-platformer, but with all of the issues and the asking price of $19.99 / £16.19, I can’t really recommend it in this state. Once more patches are released to iron out the abundance of glitches and performance issues, I could wholeheartedly recommend it, but for now… you may want to wait on it.

 

Review code provided

nintendospacerPlatform: PC, Xbox, PlayStation, Nintendo
Release Date: 05/11/2020
No. of Players: 1
Category: Adventure, Action
Developer: Bitmap Galaxy
Publisher: Blowfish Studios
Website: www.yestermorrow-game.com
Twitter: @BitmapGalaxy
Download link: US eShop / UK eShop

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