Switch version tested
Review code provided
Dongo Adventure from QUByte Interactive is the epitome of you get what you pay for. Budget titles often get a bad rap for being devoid of fun, lacking in imagination, or just being trash. Dongo Adventure, unfortunately, can be described as all of those plus a few more choice words.
Players take control of Dongo, a mouse in the vein of Stuart Little. Equipped with your backpack full of… cheese you are set into what is described as a 3D platforming world. Sure, the devs have ad some layers, but at its core, this is a 2D action platformer and even that is a stretch.
Limited to a jump and “shoot” button, you have now been given the entirety of the game controls. no options, no gameplay progression with new abilities, just jump and “shoot”. Why the quotes? The act of shooting is actually our titular character throwing a wedge of cheese which may or may not hit its intended target.
That statement alone sums up the game. Sometimes it works as it should. In these moments, as few as there are the game flows briskly and is a sub-par platformer. Unfortunately, the game does not respond or work as intended the vast majority of the time. Hitboxes on Dongo are inconsistent leading to taking damage or death when you appear to be well clear of any danger. This inconsistency extends to the platforms themselves as there are times you can land and others you magically fall through. Mix in the previously mentioned layering with the visuals and now we are stuck hidden behind level geometry but taking damage from unseen enemies.
Visually, this is rough. The fact that Donkey Kong Country just rereleased on the Switch and looks better is telling. Everything here is outdated and flat. Dongo himself looks just fine and even has some decent animations. The enemy variety, on the other hand, has about as much variety as a pack of socks. Once you complete the first of the five levels you have seen almost all the around 5 varieties of bugs. Environmental dangers are poorly rendered and even appear blurry in handheld. Audio-wise, things are no better. The looping music is forgettable at best. I played it muted after level 3.
Caught in a Trap
The ultimate indictment for Dongo came when my daughter spent her afternoon with it. Having a nine year old frustrated that she is unable to land on a platform without falling through or better yet having to take leaps of faith in some situations to proceed wherein others its instant death was quite the sight. Even at it’s discounted price this is a SKIP not just for kids but for anyone looking for a cheap platformer.
Platform: PC, Nintendo
Release Date: 09/07/2020
No. of Players: 1
Category: Action, Platformer
Developer: Paulo Ribeiro
Download link: eShop