Switch version tested
Review code provided
It’s a tower defense of micro proportions with Destrobots. From pyramids, to farms, to space, the shoot-em-up holds no bars for where and how to undertake its foes. You play as a lone robot with you and your friends to thwart the evil forces of. It’s the “get-wrecked” of many tropes before, but a tower defense which focuses on the player being the tower to defend. Now, on the Nintendo Switch, things get blown to bits through subtle whimsical humour through its own design.
Aesthetics are a bit previous generation with Destrobots. Cute destruction litters the screen and fits the Switch display without any issues. The maps usually are symmetrical. Ten levels on each mode after killing some enemies is more than enough for a decent sit-through. The levels do not sport too many genre-defining standouts, but Power-ups are rampant to help, including burst shots or shields. It still runs smoothly in other levels when more variables are involved. Options get unlocked after pushing a few boundaries in gameplay stats. Destrobots just cares more about passing the 10 rounds more times than how you go about blowing these robots up and good for a lot of players looking to just jump in with no lore.
Destrobots has a couple of the missing shots in the chamber. For instance, it’s mostly a one-shot deal. There is a couple of modes that rely upon more than just one player. The game lets you know this by the system UI itself. There should be a way to mitigate it. It would have been nice to have more options to play CPU vs Player. There is no online to accompany it, which is a massive oversight. It would have been a cool thing to fight your foes with your friend list. Especially during this time, this would have been a good idea. Not entirely sure as to what is holding it back, but is a questionable feature to withhold much like the recently reviewed Formula Retro Racing.
Destrobots is a cool and fun distraction which, suffice it to say, is more of a run-and-gun shallow than any deep-end take on the genre. It’s fun to get around and plays it safe with what it offers. Destrobots can be a party game when it needs, but it ends there. Local multiplayer options limit its replayability. Rob, Smash TV and others have a new generation of top-down titles, and Destrobots could be that follow-up.