[Review] Milo’s Quest – Nintendo Switch

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The best boy?

Do you love puppers more than you can even explain at times? Have you been feeling that there is a lack of adventure games where the main character is a dog? If you answered yes to either of these questions, you are not alone!

Our friends at Ratalaika Games have heard our cries and brought us Milo’s Quests! Milo’s Quest is an 8-bit animated video game where the main character is a really good boy named Milo. You are wandering around in a beautiful park one afternoon when you find a very peculiar glowing green dog bone and you walk to get it for a nice chew. Much to your surprise, this dog bone has been cursed by the Evil King Old Skull. You quickly realise that is up to you to go on an adventure and stop the curse!




In Milo’s Quest, your adventure begins and much like many other adventure games, you start with little to nothing to defeat enemies and obtain new tools to solve puzzles to ensure your survival. You have three hearts for health and three blocks of stamina to start, only you won’t be able to defeat any enemies until you get your Strong Helmet for charging into enemies and you won’t be able to push any boulders until after you get a hold of your Padded Gloves. Don’t worry because you are a good boy and everyone believes in you and these Relics that are necessary for progression in the game are easy to find.

In the meantime, you can start looking around for loose dog bones in bushes and shrubs in the park. Your adventure happens all in one interconnected location, where you will be moving back and forth throughout your adventure to collect bones and defeat enemies. The bones can later be exchanged to unlock gates that hold precious rewards that expand your health, stamina and you will also forfeit some of your bones every time you run out of health so make sure you collect as many as you can. After you get started on your adventure with Milo you will quickly realize there is not much else to this story but puzzles and ghosts, but I really like puzzles and the amount of puzzles in Milo’s Quest is a win for me.


Be that as it may, the difficulty of the puzzles varies and tend to be on the easier end of the spectrum. With that in mind, I played the game on normal mode, there are three levels of difficulty and additional play style options that make the primary focus of the game just puzzles. Nonetheless, I found the puzzles entertaining but fairly easy. After completing a puzzle or destroying all the enemies, you will see a coloured gate lower and allow you to either grab a key or use your previously acquired key to open a chest and this is how much of the game goes. After playing the game for just under two hours, I defeated 372 enemies, three bosses, one of which including King Skull himself, died 13 times, opened 16 of 20 chests and solved 36 of 50 puzzles. The game says I’ve completed 78 percent of the adventure, but I think this will be where I stop, at least for now.



There are so many things I like about Milo’s Quest

Playing as a dog, solving lots of puzzles, expanding my health and stamina and the 8-bit animation. On the other hand, I found the music the be very repetitive and slightly annoying at times. I think the music is meant to follow along with the 8-bit animation style. However, I think the game would feel more refreshing with a more diverse selection of music. Especially considering you may be in the same area for some time. During my time playing the game, I was also only able to kill enemies with a rush attack.

This attack had a lot of negative drawbacks as well. It takes two hits to kill all enemies other than bosses. Sometimes after hitting ghosts with my attack, I would find myself essentially on top of them taking damage inadvertently. Then I end up dying and losing my precious dog bones and saying “I didn’t want that to happen!” This happened far too often if you ask me.



Lastly, I have one more complaint about this game

In Milo’s Quest it can unnecessarily difficult to see where you, boulders, or even enemies, line up with the walls and bushes in the park. I found myself trying to push boulders to no avail only to find that it was just close enough to the edge that I wouldn’t be able to move it. The problem with this mechanic of the game is that when you are playing the game, the view you have of Milo and the environment you are playing is not conducive for you to see those details and then it becomes an annoying part of the game that frustrated me quite a bit.


Milo's Quest - Launch Trailer


Final Words:

Overall, I did enjoy the game, however, it left me wanting more. Milo’s quest could have incorporated more abilities, weapons maybe, and a map that helps you track progress or even see locations you’ve been to before. Milo’s Quest is a good little adventure game for dog lovers alike, but I think for a more experienced adventure/arcade game lover, Milo’s Quest will just fall a little short of what they may be longing for. With that being said, if you have children, nieces or nephews or know any younger gamers looking to jump into a simple, fun, and slightly challenging game, I think Milo’s Quest is perfect! It didn’t hit all the marks for me, but I think lots of others may find a couple of hours with Milo’s Quest time well spent. Let us know what you and feel free to share your experiences with Milo’s Quest in the comments!



Review code provided

nintendospacerPlatform: Nintendo
Release Date: 31/01/2020
No. of Players: 1
Category: Adventure, Arcade
Publisher: Ratalaika Games
Website: www.ratalaikagames.com
Twitter: @RatalaikaGames
Download link: eShop

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