Switch version tested
Review code provided
Are you ready for some retro action? HexaGravity is pitched by developer Forsaken Games as endless arcade fun. Available on Steam and Nintendo Switch we’re here once again to give you all the juicy details about this hexagonal romp. Let’s kick it off and find out if we agree.
The name HexaGravity is a combination of the words hexagon and gravity. For those that didn’t know a hexagon is similar to a square but with more sides, some consider it a six-sided polygon and that’s because it is. Think of it as a square plus two. Gravity was a 2013 movie that starred George Clooney and Sandra Bullock but it’s also a force that pulls all things with a mass together. Now that we have the science lesson out of the way lets find out about the game.
You play a fearless, handsome and quick-witted hero, a hero of the ages. That hero is a coloured cube that must jump, double jump and dash his way from the bottom of a hexagonal tower to the top. See the science lesson wasn’t a waste of time. Jumping feels weighted and be sure to make good use of the dash mechanic to save vital seconds. Controls work well and feature the aforementioned move-set mapped to the face buttons along with directional movement using the analogue stick.
Visually the game could be described as a little on the economic side but it serves a purpose, having all singing and dancing super HD 8K visuals would not add anything to the overall experience. This is a step back in time to the days of dark and dingy arcades full of stinking kids wasting their parent’s money in a battle to be crowned king of the high score leaderboard. The soundtrack is full of pumping beats that serve to introduce a near rhythm action element as you move and jump in synchronous harmony.
As soon as you begin your ascent things become increasingly more challenging the further you make it. The first couple attempts will see you fail miserably as you get to grips with the mechanics. The path upwards is not always clear and is a case of trial and error as you jump up to the next platform, the unique element of this game is that as you head towards one of the six corners the tower rotates around. A seemingly clear path might be blocked and an alternative route must be found in a split second. Although the game is not timed in the traditional sense the screen constantly moves up meaning that you have to at least match it. There’s no room to dilly dally around and take in the sights because as soon as you touch the bottom of the screen its game over. Reach a certain height and the game will start throwing obstacles and traps at you.
There are five different levels to master, two of which are unlocked from the off with the remaining becoming available through playtime. Although the core gameplay remains the same each level serves to switch it up by increasing the difficulty or re-skinning the main character, there’s even a nice nod to the excellently brutal Super Meat Boy. HexaGravitiy is hard, even on the easiest setting. The difficulty spike is immeasurable and it often became frustratingly unfun to play, I can only think that this would be best suited to a traditional home console that had a controller with better analogue sticks.
HexaGravity is an ok game that does little to stand out from the crowd. It has retro vibes and the pick-up and play nature will appeal to especially with the portability factor taken into consideration. There are better offerings on the eShop currently like the fun Ding Dong XL. With a couple of additions such as an online leaderboard and greater customisation options, this could well elevate HexaGravity to the next tier.