Aaero: Complete Ed
Switch version tested
Review code provided
Music is a peculiar thing, it can evoke emotions and memories in a far greater way than anything visual, it makes us act in a different manner depending upon what you are listening to at any given time and it also can make us move in involuntary ways, usually resulting in an embarrassing gyration of the body. Not all music is for everyone because emotionally we are not all wired the same. Games therefore centred around music can evoke similar emotions as music does, however the benefit or indeed negative, is that it is amplified due to the interactive nature of games.
Aaero is a rhythm game released across all major formats by Mad Fellows Games. One of the team here at TBG reviewed Aaero on the Xbox One at the tail end of last year and gave it a glowing review praising the gameplay the visuals and of course the music.
Rather than cover old ground allow me to explain the differences between the Switch version of the game and that of the traditional consoles. As can be expected the visual fidelity has taken a hit on the Switch, although due to the nature of the art design this drop in resolution is not overly noticeable, particularly if you have not experienced the game on other formats. The frame rate appears, thankfully, to have mostly maintained a solid 60FPS which is crucial in a rhythm game. The controls are however an issue. The game is broken down into two parts, firstly the left analogue stick is used to control your ship, in moving the stick to the outside edge of its range you simply trace the rhythm track on screen with your ship, and this works well once you have become accustomed to it, as you move the stick in circular motions. The right analogue stick is used to control the aim of your gun and you then fire with the ZR button. It is this part of the game which I find frustrating because rather than all your targets being on the outside edge of the range of the analogue stick, they can appear anywhere. Now the issue is not necessarily with the design of the game but with the Switch analogue sticks and their distinct lack of travel. Trying to aim at a target which is nearer your centre reticule requires minuscule movement on the stick, and all this whilst you are flailing around on your left stick. Needless to say I died many times and when you die there is no checkpoint, its back to the start of the song. When you die in a game like Celeste or Cuphead you kinda know it’s your fault, however with Aaero in never really feels like you’re at fault and thus becomes frustrating. After speaking with the reviewer of the Xbox version (@thebigmacdaddy) around the issues I found it was not something which had affected him. This was simply due to the better design of the analogue sticks on the Xbox One controller.
You get 15 tracks on Aaero and whilst there is a smattering of different genres it is predominantly made up of Dubstep. If like me Dubstep evokes an emotion in you akin to wanting to remove your own penis with a rusty bread knife, then maybe this isn’t the game for you and to refer to my opening statement “Not all music is for everyone because emotionally we are not all wired the same”. If you like the genre of music in this game you may be able to forgive the controls and you will probably have a good time. For the rest of us who are not fans of “the Dubstep”, having to repeat a song you despise again and again, through no fault of your own makes you want to launch your Switch at a wall.
Many reviews of this game have been positive, and my advice to you is if you like Dubstep then go get yourself a copy.
TBG Score: 7/10
If you don’t like Dubstep then maybe give it a miss 4/10
Platform: Steam, PlayStation 4, Xbox One, Nintendo Switch
Release Date: 24/12/2018
No. of Players: 1
Category: Action, Music
Developer: Mad Fellows
Publisher: S2 Entertainment
Download link: eShop