Game Reviews

Super Weekend Mode – Nintendo Switch Review

Reading Time: 3 minutes

Super Weekend Mode
Release 12/04/2019
Switch version tested
Review code provided nintendospacer

Super Weekend Mode is another Steam port hitting current-gen consoles thanks to the team over at Ratalaika Games. Originally developed by Pixelteriyaki the game is a styled shoot ’em up with retro visuals and a soundtrack arching back to the days of the ZX Spectrum. Today we take the Nintendo Switch version for a test spin and see how it fares.


When we think ‘weekend mode’ most people envisage relaxation, spending time with friends, drinks and generally pottering around the house set against the theme tune of Calvin Harris. The strangely titled Super Weekend Mode is anything but this, instead, its the story of a cutesy looking Princess that has had her possessions stolen by the antagonist of this storyline. The evil git being creatively known as ‘that guy’ a masked menace in a purple robe that looks like a knock-off Shy Guy from Mario Bros. 2 on a unicycle.

To reclaim what is rightfully hers our Princess sets off on a mission to take down ‘that guy’ by firing up twin platforms that shoot projectiles upwards across a fixed single screen field of play. The gameplay is centred around ease only using three buttons, or two if you use the auto-fire function, and set over the course of nine stages. To win you must defeat boss characters while collecting falling hearts, crushing bunnies and dodging skulls. You take control of the platforms using the left and right triggers to move them from the outer of the screen into the middle where they converge. And that’s it in terms of gameplay. Miss any of the falling objects and the baseline position is raised making the action that little bit tenser, miss too many and it’s game over as you only have three lives. As you progress the falling hearts begin to switch positions leaving you to frantically position the platforms which requires a level of skill and timing.


There are a couple of options at our disposal from the main menu including automating the firing mechanism, setting the difficulty and in-game leaderboards. There are costumes to choose from that provide unique abilities but none really make that much difference. Other than that it is a pretty barren affair. With the Xbox and PlayStation versions of Super Weekend Mode the biggest draw is that you can obtain all 12 of the achievements/trophies in around 15 minutes. There are rewards for finishing the first three levels and everything after that is score/combo based so finishing the game isn’t even a requirement. For hunters its another platinum for the collection that won’t break the bank and this is part of the issue with the Switch edition, no trophies! no reason to keep playing!

The square screen setup means there are black borders each side but the inclusion of an info panel on the right helps to detract from this somewhat. It’s functional too displaying score, time and combo details. I’d like to see a patch at some point to allow for portrait mode as an option making the most of handheld play.



Final Words:

Super Weekend Mode for Nintendo Switch is a pickup and play experience that panders to the older generation looking to relive a childhood fascination. It controls well, the music is best turned off and the loading times are appalling. We’re all for retro now and again but with better options available it’s hard to truly make a case for Super Weekend Mode above other offerings on the eShop. Although the pricing is in the budget range its probably one to consider only in the sales.



TBG Score: 4/10

nintendospacerPlatform: Steam, PlayStation 4, PSVita, Xbox One, Nintendo Switch
Release Date: 12/04/2019
No. of Players: 1
Category: Shooter, Action, Arcade
Developer: Pixelteriyaki
Publisher: Ratalaika Games
Twitter: @RatalaikaGames
Download link: eShop

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