Game Reviews

METAGAL – Nintendo Switch Review

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METAGAL
Release 29/03/2019
Switch version tested
Review code provided nintendospacer

Ever since the release of 20XX I’ve been longing for the next game to scratch that Mega Man itch. METAGAL looks to be that title with influences from both the NES and the SNES series. Jump and shoot through levels that funnel into a boss rush to defeat General Creeper once and for all. This game has more Mega Man nods and references than I can shake a stick at. Let’s just keep in mind its heavy influence shows and get that out of the way. The look is more of a bite-size Mega Man X, while the controls are that of the NES series.

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METAGAL has a heavy jump, and there is no double jump ability. This means that if you’re not holding down the jump button you fall like an elevator, straight down. The dash will help jump a bit further when tethered together. At first the dash to jump felt awkward going from X to B, but the dash button doesn’t need to be held down in order to be executed. If a patch update were to be implemented, I would want it to include layout adjustments. Needless to say, controls were not my favourite.

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Each Gal (boss) defeated will unlock a power-up that can be changed in the pause menu. The downside is they are not explained, nor is there a cut scene showing it off. After I defeated the second Gal, I forgot I even obtained a new power-up. Pretty lame for something new and interesting to happen just to be forgotten. Free guys are gears and can be found frequently by killing enemies, as well as health. Most bosses I started out using the stock weapon because fiddling with each power-up can be frustrating and gear consuming. I wasn’t interested enough to swap power-ups to waste guys finding out.

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Enemies spam respawn in their original area when you return to that screen. Jumping back and forth dodging the bad guys ahead must be met with caution from behind. Very original Nintendo feeling, folks that grew up in the NES era will feel at home with this feature. Each death is met with a choice to rebirth and use a gear, or simply continue and start from the beginning of the level or checkpoint. Gears will place you further ahead and should be utilized because of their abundance. If you’re running low just spam some baddies until you’re at a comfortable amount.

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The anti-gravity levels tripped me up something good. Level design is simple but met with variety in its obstacles and enemies that differ per area. There are alternate routes for those that wish to test their skills and something special at the end. I spent a decent chunk of time on each level and was graded as a failing student. Stats at the end of each level will unveil areas of improvement, which for me is time to complete. I took too long to get the job done, which is bad in this case.

 

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Final Words:

The game did not hit me with the urge to improve the failing grades and that says a lot about METAGAL. Beating bosses and levels left me unsatisfied and not wanting more. Unfortunately, METAGAL didn’t scratch that Mega Man itch I was looking for.

 

star-5

TBG Score: 5/10

nintendospacerPlatform: Xbox One, PlayStation 4, PSVita, Nintendo Switch
Release Date: 29/03/2019
No. of Players: 1
Category: Action, Platformer, Arcade
Developer: RetroRevolution
Publisher: Ratalaika Games
Website: www.ratalaikagames.com
Twitter: @RatalaikaGames
Download link: eShop
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