Do good things come to those who wait? With the rather lacklustre reviews of the severely delayed Crackdown 3, we at Two Beard Gaming look at five other titles which took their time in getting to us and yet failed to deliver on the hype. I have purposely omitted Duke Nukem as everyone knows the mess that game became.
THE LAST GUARDIAN
The people that brought us ICO and Shadow of the Colossus, Team ICO, began work on The Last Guardian back in 2007 but we had to wait nine long years to get our hands on it. Whilst it wasn’t terrible, it was severely broken with some unresponsive controls and an atrocious camera. Not what we expected from a quality team with a great deal of time.
ALIENS: COLONIAL MARINES
Twelve years, countless developers and a much-loved franchise. It could only go one way. Billed as a continuation of the Alien story it was set directly after Aliens, played out in the world of a first-person shooter. Expectations were high, the game was truly shite. One of the co-founders of TBG oddly ranks this as one of his favourite games ever!
APB: All Points Bulletin
Coincidentally this game was developed by Realtime Worlds, the team who made the original Crackdown, led by the chap who brought us Lemmings and GTA. Conceived in 2005 and released on PC in 2010, it took another seven years to find it’s way to PlayStation 4. APB was an online 3rd person cops and robbers game, renowned for being unfinished and helped cause the collapse of Realtime Worlds due to poor sales.
Big-headed self-absorbed John Romero was riding high from the success of Doom and Quake, so off he pops to set up Ion Storm and create his “masterpiece” Daikatana. 1997 conception to a 2000 delivery date doesn’t seem bad, however, when John promised a turnaround of seven months initially three years seems a bit off the pace. Countless completion dates were missed and the game engine was changed from using Quake to Quake 2. By the time Daikatana finally shipped Quake 3 had just released and made it look arse. Ion Storm collapsed and John disappeared into obscurity.
In many ways Spore suffered similarly to that of Daikatana. Being developed by Will Wright, the man who gave us SimCity and The Sims, Spore had high expectations indeed. The game started life (no pun intended) in 2000, finally reaching stores seven years later. An ambitious project if nothing else. Take a single cell organism and progress through evolution to become a space conquering civilization. Played out as a different game genre through each stage of evolution. Some sections were great, however, the sum of its parts failed to deliver on its lofty ambitions. It became a dumbed-down simplistic set of mini-games which marred together one or two good sections.
What other games kept you waiting for an eternity only to let you down at the final hurdle? tell us in the comments section below, on Twitter or our Facebook page!