Hunters Legacy: PE
Switch version tested
Review code provided
Going into Hunter’s Legacy: Purrfect Edition there were some good things to look forward to: Main character being a cat? Check. The art style being a call back to the Super Nintendo days? Check. Metroidvania level design? Check. But does Hunter’s Legacy live up to its name? Is it really purrfect? Is this the cat’s meow?
The game starts you off in Oma Forest, and very quickly you come across areas in this interconnected world where you don’t have the required abilities to access them. At first you come equipped with a sword and dodge roll, but soon through this 5 or so hour adventure, you’ll obtain those additional items and techniques needed to unlock those areas. To help with your exploring, there is a mini-map located at the bottom right of the screen. And you can use your right analogue stick to move that map around a small amount to see if there are any treasure chests you haven’t accessed yet, which contain money and ores to upgrade equipment. Cutting tall grass or killing enemies will also drop money and sometimes give you fish for health.
The story is about a cat warrior, Ikki, who is trying to bring back peace to his land of Iripur. The only way to do this is to venture out and collect the three sacred orbs to unlock Morodir’s barrier and retrieve the Fang of Alliance. During your adventure, you’ll come across glowing rocks throughout the land and by reading them they’ll give you insight into the backstory. And by the time you read that final glowing rock. It’s time to fight that final boss.
The gameplay is easy to pick up and pretty straightforward. The majority of your actions are done by just pushing a single button. And there was never a time where I was fumbling with the controller trying to input a move. Pausing the game brings up your inventory. Which is divided by orbs, HP upgrades, wallet & quiver, swords & bow, and skills. Within your inventory is an option to look at the entire map that shows your current location, objective location, and possible fast travel locations. Even though the game has some interconnected parts, I never felt lost. I played through the game with all controller options and they all felt comfortable. When playing in handheld mode I couldn’t really tell a glaring difference in the visuals.
The pacing of the game I thought went well. There was a nice gradual increase in difficulty throughout. I didn’t die until about halfway through the game. But then came my only real complaint: the difficulty spike on the final boss. While I did start dying a couple of times near the end of the game, there was always a strategy that I recognised I needed to do even if it didn’t work out my first attempt. With the final boss though, there were more times than I can count where it would set up multiple attacks at once and it would put me in a situation where there was no win. Also, my companion would only attack parts that, well, were not parts to attack and was not inflicting any damage. The entire process was infuriating and got to the point where I wasn’t having fun and I just wanted to be done with the game.
With the exception of the final boss, I had a fun time with Hunter’s Legacy: Purrfect Edition. While not living up to its name, it was a fun experience. Once you’ve beaten the game, there’s also a new game plus + option, called Hunter Mode, where enemies are harder. You start off with unlimited arrows and all your abilities are already maxed out. Just be prepared not to throw your controller through your TV on that final encounter.
TBG Score: 7/10
Platform: Steam, Xbox One, PlayStation 4, Nintendo Switch
Release Date: 13/12/18 (Switch)
No. of Players: 1
Category: Adventure, Action, Platformer
Download link: eShop