Reviews

Review – Dead Cells (Nintendo Switch)

You’re undead, you have no head, but at least you have a sense of humor. Dead Cells is a 2.5D roguelike that will stand out amongst other titles in the genre.

Right off the bat I have to say the controls are as fluid as I had imagined from watching gameplay. The jail cell you start in was enough area for me to move freely to understand the controls. Jumping directly up a platform is so smooth. It looks as if your character won’t make it, but the transition from plat to plat is seemless. Double jumping is good and proves useful.

The first person you come in contact with makes fun of you for having no head or tongue to speak with. Your character responds with hand motions that fits well. There is light humor throughout the game with objects you can interact with and text that follows.

The progressive exploration of an interconnected world

Killing enemies is SO satisfying. The sword action is pretty hack and slash, but don’t expect that button-mashing tactic to help you survive. Enemies respond and attack you with force. There are big enemies, small enemies, archers, bombers, and large sword welding enemies that can teleport.

Your main weapon is a blade. Secondary weapon can be a bow, shield, and more. Accessory weapons are grenades, bear traps and other useful items. I enjoy the dual grenades, but the bear trap and grenade combo works awesome.

Secret passages lead to pick ups that include blueprints to improved weapons. There are expensive items hidden in the walls that give you money. Killing enemies collects money that can be used to buy upgrades, and cells used for permanent upgrades. Scrolls found in-game will improve attributes: brutality, tactics, or survival.

Teleportation areas light up in a yellow circle, and allow you to travel to previously activated areas to buy items you couldn’t afford earlier. There are alternate paths to take each run, so the teleportation areas come in handy if you find a dead end.

Prior to playing, I wasn’t sold on the graphics entirely. I enjoyed the color schemes and character movement but I’m not sure if I thought there was a motion blur or what. Any gripe I had melted away during my first run. Characters have depth and personality. The bigger the character, the better they look. Towards the end of an area you get a chance to purchase upgrades from a HUGE character and he looks great.

Tough but fair combat, the iconic dodge roll, more than 90 weapons

This is a game that got me excited to grab my Switch and start a run. Replayability is high, and not just because it’s a roguelike with each run having different level design, enemy placement and hidden items. I haven’t had a rage quit yet, nor have I been so upset about not winning a run as I have in other roguelike games. This game has me back in the jail cell eager to start another run. In between levels you get to spend your cells on permanent upgrades that will help you progress further each run. There are so many collectibles and they are hung in jars just outside the cell for you to see before each run. It’s a bit motivational to see and makes you want to kill every enemy for a chance at another cell to spend on upgrades.

Take a moment to stroll the towers and breath in that fresh sea mist infused air

I’m glad I pre-purchased this title on the eShop, and for $19.99 I’m getting my money’s worth. This is a great game and I recommend getting it.

Beard Score 9/10


Title: Dead Cells
Genre: Roguelike, Action
Players: 1
Publisher: Motion Twin
Release: 08/07/2018 (Switch)
Format: PlayStation 4, Nintendo Switch $24.99
Steam: $19.99 until Aug. 13th then $24.99

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