Games are a form of entertainment, although unlike a film the main requirement is for it to be a fun experience. Sure a game can have a great story and be engaging, but at it’s very core it has to be fun. A film however does not need to have a fun element, and you only have to look to past Oscar winners to see that the emotional driven naratives are far more likely to take home the gold than an action blockbuster. What does this have to do with three fourths home I hear you ask, well this game, and I use that term very loosely, is desperately trying to be an emotional narative.
In 2013 a film starring Tom Hardy was released called Locke. The entirety of this movie was a man driving home from work whilst have conversations with various people on his phone. Jump forward 2 years and Bracket Games release three fourths home on various formats. The premise of the game is the same, you are driving home in a storm conversing with your family members on your phone. The big difference between these two forms of entertainment are the medium in which you consume them. As a film it works, intriguing, moody, brilliantly acted and despite being about just a man driving whilst talking on a phone, you want to continue watching to see what comes next. The game however falls flat.
Firstly on the switch you are required to press down on the right trigger for the entirety of the game, as this is what moves your car, the conversation will not proceed if you fail to do this. Now if you’ve had a switch for any amount of time you will know that the triggers are a little small and your finger sometimes slips off, it’s also bloody uncomfortable. Secondly the conversation also only progresses if you press B once you’ve selected your characters response choice to the conversation and then you have to press Y to progress the conversation of the person you are talking to. This mechanic slows down the flow of the story, which I won’t spoil, however it’s kinda dull.
Graphically it’s minimalistic, I guess less is more in this “games as art” world. I would imagine the lack of any engaging visuals is to keep you focused on the story, which as I have said is dull, but the terrible control system pulls you out of any atmosphere the designers intended on you being drawn into.
The sound however is rather good and it’s forgivingly short.
It’s cheap, but I’d give it a miss.