Sparkle 2 Evo is an out and out clone of Flow and that’s probably the biggest compliment I can give it. Back in 2007 thatgamecompany released their first ever game on the PlayStation 3, it was part of an exclusive three game deal with Sony. Flow was a strange little gem of a game that broke from the norm. Playing as an aquatic microorganism the aim of the game was to consume other microorganisms in an attempt to evolve into something much bigger. The bigger you grow, the deeper you can dive and the differing depths acted as levels.
We fast forward to the year 2011, Forever Entertainment release Sparkle 2 Evo on a number of platforms, eventually bringing it to the Switch at the tail end of 2017. We are not seeing anything new or groundbreaking with Sparkle but everything that it brings to the plate is more than fit for purpose.
Graphically Sparkle looks and runs very well on the Switch. It isn’t the most demanding game but the graphical stylisation makes this a very pretty thing. The soundtrack works extremely well and it’s ambient feel can be relaxing, there isn’t a great deal more on offer here though. Where the game slightly suffers for me is in the control department, sometimes I got stuck and it was frustrating to turn around on the spot. That seems to be more a creative decision opposed to a fault with the game.
Sparkle can be played in two ways. The first, competitive mode, pits you against a computer controlled organism in a race against time to eat the most. The second removes the computer completely allowing you to almost aimlessly complete each objective. The game can be completed within a few hours so doesn’t ever outstay it’s welcome and I’m more than happy to keep replaying it.
Overall I enjoyed Sparkle, it’s not offensive in anyway. It is currently on sale in the eshop, at just over £1 there is no reason on earth why anyone wouldn’t give it a try. For me though really all it has done is made me appreciate just how good Flow is, right then I’m off to boot up the PlayStation!