Let me start this review by saying that I loved Bioshock, I thought it was graphically stunning, had a good story, played very well and had one of the best twists I witnessed in a game. With Bioshock 2 I started off not being a huge fan as it felt like more of an unneeded expansion but as it went on I got into it and by the end had thoroughly enjoyed the experience.
With that in mind, I did not have high hopes for Bioshock Infinite. It had been delayed at least three times and history is littered with games that have had huge delays and turned out to be complete wastes of time, with Duke Nukem Forever and Aliens: Colonial Marines being two recent examples of this. I was therefore delighted to find within the first ten minutes of playing that my fears were wholly misplaced.
The game starts with a clever nod to the original Bioshock and continues with a story that was intriguing enough to keep me playing just to see how it progressed next, I won’t go into the story but will say that it’s very good and the last twenty or so minutes have stayed with me like few games have managed.
Gameplay-wise it’s similar to previous entries in the series, you have Vigours rather than Plasmids and can only carry two weapons at a time but weapons and powers can be updated over time, and you will also find Gear which can be equipped which will bestow certain bonuses on you.
The biggest change to the formula is that the game becomes a giant escort quest at a certain point, and it’s the way this handled that makes the game such a joy, usually escort quests are painful and frustrating but with Bioshock Infinite you get banter between the two main characters, Booker and Elizabeth, which helps flesh them out as characters and Elizabeth will help in battle by providing ammo or salts (used to power the Vigours) while also managing to be completely unobtrusive.
All in all Bioshock Infinite is an amazing game and if games like this are to be the swan song of the current generation then we could be in for a treat for the rest of 2013.